"Reunite and stand together in a new age of heroes. Overwatch 2 builds on an award-winning foundation of epic competitive play, and challenges the world’s heroes to team up, power up, and take on an overwhelming outbreak of threats around the globe."
My Work:
|
In World of Warcraft: Shadowlands, Sylvanas Windrunner has ripped open the way to the afterlife. Azeroth’s staunchest defenders have been dragged into all-consuming darkness. An ancient force of death threatens to break its bonds and unravel reality.
Among the afterlives of the Shadowlands, Maldraxxus acts as the army of death, contending with the likes of the Burning Legion on a cosmic scale. My Work:
|
|
ROLE: Quest Design Intern (2018)World of Warcraft: Battle for Azeroth marks the ninth expansion of Blizzard's renowned MMORPG.
"Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause." My Work:
|
|
ROLE: Writer, Designer (2016-2017)Long Distance is a real-time, text-based mobile story game framed within the context of a chat application. After promising to reveal a deep secret, your close friend Bailey has gone missing. To unravel the mystery behind Bailey’s disappearance, you and your group of friends take it upon yourselves to search them out. Tensions rise as more of your friends begin to go missing, and you must save them before it’s too late.
My Work:
|
|
ROLE: Writer, Designer, Programmer, Artist (2015-2016)Hearts and Minds is about absolving the sins of a generation’s ancestors in a world where humanity is divided by fierce ideological differences. You are tasked with delivering humanity from its own corruption and preventing it from drawing its final breaths. The game is a first person narrative experience focused on dialogue, puzzles and impact of player choice. Gameplay consists of utilizing dialogue with in-game characters to influence the events that take place throughout the narrative, as well as interacting with the game world to piece together mysteries or unlock certain dialogue options.
|
|
ROLE: Designer, programmer, artist (2016)Hocus Growcus is a game of speed and of wits. In order to survive the twenty levels of enemies in this game, you must use your minimal tools in every way possible. Slow down time to dodge enemy attacks, and dash to create barriers between you and your foes. In a situation where you cannot directly attack your enemies, every encounter becomes its own puzzle. Can you pass the test?
|
ROLE: Designer, Artist (2015)The Panic Room is a board game in which players compete head-to-head in improv sketches to entertain an audience and earn points. Three varieties of cards, including action, dialogue, and scenario cards, provide zany parameters that the players must incorporate in their sketches. Additionally, players may write their own cards for nonstop fun that never gets stale!
Created with Drew Welch and Julie Ko. |
|
|
ROLE: Narrative Designer, Artist, Game Designer (2014)Kohana is a 2D sidescrolling platformer following the journey of a girl who must rescue her grandmother from the clutches of her family's nemesis. As Kohana embarks on her quest, she must learn to trust in herself to truly come to her full potential.
|
|
ROLE: Artist, Designer (2016)The Wigmaker's Apprentice is a first person roleplaying narrative game that takes place in the revolutionary war. Players experience everyday life during the British occupation of Long Island in 1775 from the perspective of Ben Johnson, a wigmaker's apprentice. Acting as a spy, Ben is responsible for deciphering and delivering messages of utmost importance to Commander in Chief George Washington. His espionage becomes increasingly important for turning the tide of the war in favor of the patriots.
|
ROLE: Narrative Designer (2015)The Sound of Separation is an experimental 2D side scrolling platform experience about the emotional journey a young princess goes through while running away from her family. The game is experimental in nature and captures themes of rejection, disappointment, and abandonment. The core of the game lies within simple puzzles that allow the player to relive the character’s memories, altering her mood and her future. Created by Elaine Gomez.
|
|